Power-Armor-MK3
Mod for Factorio
Forum:      https://forums.factorio.com/viewtopic.php?f=190&t=47506
mod portal: https://mods.factorio.com/mods/jimmy_1283/Power%20Armor%20MK3

Changelog:
0.2.9-Raised max power draw and lowered power per hitpoint on Energy Shield MK3, thanks to Ellipticality on the mod portal for the feedback!

0.2.8-Added Czech locale as provided by DerpgonCz on Github.

0.2.7-Updated for 0.17.36, thanks to 'KunibertSegensreich' for providing users the means to patch manually, and Tanoh on the forums and Github for providing code.

0.2.6-Added French locale as provided by 'kryshnar' on Github. Updated traditional Chinese locale as provided by 'k98a' on Github.

0.2.5-Added German locale as provided by 'LeByom' on Github. Added Chinese locale as provided by 'k98a' on Github. Both of these were submitted before the 'Shielded Singularity' was released, so I filled the gaps with machine translation, I also did the same for the outdated Ru locale. If there are any issues please feel free to submit a pull request on Github.

0.2.4-Removed Belt immunity equipment as it's now in vanilla. Added new power generator 'Shielded Singularity', associated research, and graphics. Tweaked some research prerequisites and costs.

0.2.2/0.2.3-Removed armor durability, as in vanilla armors./Fixed.

0.2.1-Changed some recipes to bring it more into line with base game. ie more low density structures, less circuits.

0.2.0-Removed Personal Defense Damage research, modified Energy Weapons research to include 'electric damage' upgrades for Discharge Defense equipment.

0.1.9-Updated to 1.17.x

0.1.8-Added new images for Power Armor MK3 and MK4 as provided by M0K on the forums.

0.1.7-Added Portable Nuclear Reactor equipment, icons are placeholders for now.

0.1.6-Added Russian locale as provided by IgorLutiy on Github, may be out of date, please report if there are any problems.

0.1.5-Increased cost of Fusion Batteries as suggested by HACB as they were a bit too cheap.

0.1.4-Buffed Night vision MK2.
Changed colour of Power armor MK4s Research image and icon.

0.1.3-Updated to 0.16.x.

0.1.2-Fixed inconsistent research costs for Personal defense damage.

0.1.1-Fixed Power Armor MK3 Player sprite (again).

0.1.0-Added Belt immunity equipment as usable item.

0.0.9-Added Power Armor MK4 by popular request.
Extended personal defense damage upgrades to infinite upgrades.
Changed tech name to allow description to show properly for armor research.

0.0.8-Added research to improve damage of personal laser defense and discharge defense equipment.
Removed extra sprite from equipment folder.

0.0.7-Updated item and research definitions to better fit base game.
Fixed (hopefully) inventory mod(s) incompatibility. Thanks to kikker450 on the forums for the help!

0.0.6- Updated sprites and icons to better fit with vanilla.
Fixed a typo that prevented item descriptions from appearing in-game.
Power armor sprite now appears on character! (Power armor 2 sprite)
Resized Night vision equipment to 2x2 to match vanilla change, also decreases desaturation effect to preserve usefulness. 
Reversed order of changelog to keep recent changes up top.

0.0.5- Changed grid size from 20x20 to 14x14 as suggested by WolfmanRawrs, carry slots remain unchanged for now. 
Fixed a huge derp, should work fine now. Updated for 0.15x

0.0.4- Added Fusion batteries (Battery MK3), bigger, higher capacity, and higher power throughput.

0.0.3- Added Energy shield MK3, bigger and stronger with higher energy demands; changed some text in locale to keep consistency with base game naming conventions.

0.0.2- Added Nightvision MK2, better night vision without the green tint.

0.0.1- Initial release.
